Interstitial: Our Hearts Intertwined is a tabletop RPG about our connections with other people, the power we draw from those connections, and traveling to different worlds. It runs on the Powered by the Apocalypse engine.
In Interstitial, you will travel through the barriers between Worlds with your party. You'll meet new friends, enemies, teachers and learn about yourself. You will also be able to visit and partake in events in your favorite intellectual properties or your own worlds ala Kingdom Hearts. In short; Take two worlds that don't fit each other, smash them together, wipe away the dust and find out how they do.
Think of this game as a vehicle for you to play out Fanfiction. You control the story, either with your self-insert or another canon character from a different property just smashed into this other one.
What is the Link system?
A Light link is all about positive relationships we have with others. They're our friendships, our loves, some of our families, and anyone who helps lift you up in times of need. An example of this would be Luke and Leia.
Dark links are representative of rivals, enemies, and relationships that are overall negative. People who approach you in an antagonistic way, bullies, some of our families. They try to drag you down to their level. An example of this would be Harry Potter and Draco Malfoy.
Mastery links paint the picture of teacher-student relationships. Anyone trying to teach or learn has Mastery Links. Students, journeymen, cruel witches, and henchmen are all examples of those in a mastery link relationship. Mr. Miyagi and Daniel would have a Mastery Link.
Finally, Heart links are the most complicated of all. They are how we view ourselves and things we decide about our own being by watching other people. If you looked at someone’s failure and said "I won't make that same mistake.", that's a Heart link. If someone came to you in a time when you were faltering and watching them made you make the right decision, then that's a Heart Link. Bucky has a Heart link with Captain America.
What are the playbooks?
The game comes with 9 Playbooks to start. Each playbook will have playbook specific moves and their Link move.
The Chosen: The class that is your base form "protagonist". The mechanics of this book help you assist your friends in big set pieces and fights.
The Connected: This represents the allies you'd gain from world to world, and allows you to change your character in each new world, should you choose to.
The Dark: Every party needs a dark force looming over them, and sometimes you want to play that force. If manipulation is your game, or if maybe you are a three-stage boss fight, this is the book for you.
The Discarded: If there's a chosen, there's someone who feels like they were looked over for the role. They take that disappointment, that resentment, and channel it into their combat.
The Displaced: As worlds sink into the darkness, people get taken and removed from their homes. These people end up somewhere different, and are trying to get their wits about them.
The Friend: Just like every story needs a hero and a villain, it needs a friend. Someone to be there and help strengthen the party in times of stress and help them overcome their fears.
The Light: The Light is all about creating Heart links with others and leveraging those. They anchor people down and help them find their way home in the darkness.
The Mystic: You know what's best for everyone, even if they don't quite know it themselves. The Mystic is all about keeping secrets, saving people, and sometimes making the hard choices no one else wants to make.
The Other: You aren't the original one, you aren't the first. People discount you and don't believe in you and push you to the sidelines. This playbook comes with a feature that gives you a Counterpart that is the real you.